Justin Dunham

's journal about making things

Competitive advantage and handwritten powerpoint slides

Filed under: Everything Else — Tags: , , , , — Justin Dunham on November 20, 2011

You can find other articles I’ve written about open-source 3D printing on my 3D printing topic page.

Today I had the chance to talk to a few people at Makerbot about “sustainable competitive advantage” – a business jargony term that basically means protecting your business against competitors, especially those with lots of cash. Another way to think about it is capturing the value that you’re creating.

(To present some of my ideas, I experimented with a hand-drawn deck instead of Powerpoint. I liked it. Forced me to focus on content a lot more, and actually looked really nice, I thought. You can also download these slides here.)

Competitive advantage is a really interesting problem in the open source world, because many sources of it require exclusive use of some kind of asset. So for example, if you have important intellectual property related to your product – that’s a competitive advantage because your competitors can’t use that knowledge. If you have “network effects”, meaning that your product gains value the more users it has, and it has a lot of users (think Windows, or Facebook), that’s a competitive advantage because new customers are attracted to you based on your existing popularity. If you have an ecosystem to offer to customers, that helps too, think about iPhone/iTunes – using one implies using the other.

But all of these go against the spirit of open source, which is to give people freedom – not capture value. Fortunately, there are a bunch of other sources of competitive advantage, such as brand, that open source companies can use. Another big one is tacit knowledge – which means your company’s internal understanding of its product, how it’s engineering, and how to produce it and improve it. Companies like Red Hat use this knowledge to offer consulting and subscription services along with their open-source product. And they make a lot of money that way.

Part of what I thought about in preparing this presentation was how it would look if Makerbot built any particular one of these competitive advantages. One thing I think they do incredibly well is branding and marketing; think about how many times you’ve seen Makerbot in the press, usually doing something amazing and creative.

But for process knowledge, what if Makerbot made a business out of Makerbot-izing other open source hardware projects, the same way they’ve taken the RepRap project and built an incredibly valuable, growing business on top of it? They could apply all their knowledge to some random open source hardware project, like let’s say an open source hardware car, and create value that way. That would very difficult for competitors to duplicate.

As another example, Makerbot could copy Red Hat more directly and offer a “managed Makerbot” package to school districts – bulk ordering, materials, service and support, and upgrades. This is pretty much the standard model for making money off open source, since what you’re really selling is your knowledge, bundled with the project. “Managed Makerbot” would be an option, of course, not a requirement.

I wondered if there would be ways for Makerbot to make money from things like patents, too, even though Makerbot doesn’t and won’t patent anything itself. For example, could it patent certain innovations defensively, requiring users of that patent to also make their hardware products open source? That would nullify patent advantages that other companies might seek to build.

What motivates content creators?

Filed under: Everything Else — Tags: , , , — Justin Dunham on November 6, 2011

Two cygnets considering a piece of bread. By flickr user young_einstein (click on picture for source)

Here’s a great post on the Instructables forums where users discuss the motivation to create an Instructable. (In case you haven’t heard of it, Instructables is basically a site full of DIY instructions, so the question that’s being asked is why people create DIY projects and then post them on the web for free).

The ~20 motivations identified at the link can probably be generalized to all “open source” projects, where creators are giving away the essential content for free. My understanding is that the idea of open source is still a mystery to some people. Why would you want to program for free, for example? Many extremely talented programmers spend lots of time – time they could be using to earn more money, or just relax – contributing to major projects from which they won’t see any monetary return. Although not really “open source”, the same is true for the vast majority of people who blog, or create YouTube videos, too.

The motivations listed break down into a few categories, which by the way are not at all neat and may overlap or conflict, or both at once:

  • Recognition: Contests, “Internet fame and glory”, feedback
  • The desire to fix what’s broken: Frustration with other projects, wanting others to avoid headaches
  • Self-interest: Job searching, practice (but why post?), portfolio
  • Altruism: Giving back to the DIY community, empathy

A long discussion could be had – and certainly has been had – about how all these line up with the various needs of human beings. But in seeing the sheer number of reasons why someone might create content, and the complex ways in which they often reinforce each other, I actually find it surprising that anybody finds open source content creation surprising. It draws on more sources of motivation than even many very good managers can muster. It’s true you don’t get a paycheck, except you might if you use your work to get a job or start a company. And you have total autonomy to work as much or as little as you might want.

The cloud for physical objects?

Filed under: Everything Else — Tags: , , — Justin Dunham on November 3, 2011

When you think about it, “cloud computing” is not that easy to define, but to me the key things are that (a) there’s a utility model involved for provisioning, as you would get with electricity or water, (b) other people deal with all the technological details, maintenance, etc., and (c) nothing lives at, or comes from, any particular place. If I wonder where my Dropbox data is, nobody knows offhand; if I wonder where my Windows installation is, I can point to its physical location. To sum these criteria up, I guess I would say metered use, virtualization, and dispersal.

When I hear about services like Storably, which lets you rent small amounts of storage space from perfect strangers, I start to wonder about whether we are setting up a “physical cloud”. Storably sort of fits all the criteria I listed above: you pay for as much space as you need, you don’t have to worry about the details of the space, and while it is true that you’d know where your stuff is, you wouldn’t know or care in advance (compare this to using a storage facility, where you pick from a finite number of large, defined storage warehouses).

Another example would be AirBNB. It’s “metered use” in the sense that you pay for just the space you use – there’s no subscription fee or anything like that, you just pay for as much AirBNB space as you might want in a given month. Again, you’re not worrying about any of the details of the space (maintenance, monthly rent) and you don’t know in advance where you’re going to be. Other examples of this model are TaskRabbit and its competitors, and ZipCar.

I’m not sure, I may just be taking the metaphor too far. But I wonder what other “physical cloud” services we could come up with, or what services might already constitute the “physical cloud”? Is IKEA “cloud furniture ownership” because IKEAs are everywhere, and IKEA furniture can be easily and cheaply replaced?

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